OOC: State of the Game Address
Greetings! Thought I'd take a moment to post real quick about the state of this game as I see it. Don't worry, there's nothing earthshattering here. State of the Tech --- Pretty good, actually? I dusted off mailing list stuff to start this, and wasn't entirely sure how it'd pan out, but I think this part is going pretty well despite the nature of email providers these days. I think some consistency in how we all author replies would probably help, but maybe that's asking a lot of said providers' default interfaces. I don't know. One thing that surprised me, or maybe not, is that the IRC channel is in use as a way to get at a dice bot more than as a vector to ping people. I think that's fine, I just didn't expect it, thinking people would be just rolling however they found most convenient and reporting on the result would be the norm. But maybe the IRC bot is the most convenient? State of Updates --- I've done PB-Post and PB-IRC before, and this is about what I expected, especially of my updates, where I had an optimistic hope that I'd be quicker on the draw, but suspected that it'd be difficult as life got in the way for the myriad reasons it does. So, I don't think I have anything to really push for differently here, but also, wow, it's been almost four months already. One thing of note is that we haven't seen ckeen since the game started, basically. I am always hopeful for a healthy set of active participants, but if the timing isn't working out, that's fair. My oldest gaming group had the concept of "the barrel", where characters who were out of action (because their players were) were kept, ready to pop out at any moment. I think of Asal that way. State of the Play Itself --- I think I'm struggling a bit to get to the action. I like a bit of mystery and exploration in my fantasy games, and maybe I'm trying to find the right way to balance it out and not hitting it yet. One thing I'm unsure of is how much combat might bog us down, or maybe it gives a clear set of things to transact in doing, so updates flow more readily? I guess we'll find out. Feedback welcome. Speaking of honest feedback, how is Cypher doing for folks? I know we haven't gotten to said action yet, but character build stuff, the checks we have done, is that all okay? I don't think State of the Union addresses normally end on a question to the audience, but I'll leave it as a call for feedback for now. TTFN! -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
[all OOC, obvs..... State of tech: so far, I think this is working fine. I use the chat interface for rolls because it is the easiest and most transparent way to demonstrate the roll. I'm not comfortable rolling offline and saying "I got a 12" so with the chatbot, there is no debate. What happens, happens - in front of everyone. State of updates: we are fits and starts of activity. Not sure where our fourth disappeared to, but that is the nature of remote gaming. State of Play The challenge of this medium is to provide enough detail so we have options to interact with without having neon signs saying "GO THIS WAY, DO THIS" Thus far, the atmospherics are great, but the automata appears to be waiting for a prompt Nia cannot really guess at. With no other overt objects or paths (that I can remember) it is not clear what to do other than possibly do some random thing in the hopes of provoking a reaction. It could very well be that I've missed stuff, but right now orienting Nia in the environment is challenging as I'm not clear on what elements are in the chamber. Nia is primarily worried about letting her comrades down, so she is looking for threats and possible dangers that she can shield her fellows from. ]
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bss -
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