OOC: Welcome email and chargen thread
Hellooooooooo! I'm just getting something out there to get the archives up and running and to organize creating characters for folks hopefully taking part in that. https://orb.moe/emerald-flame/ has all of the stuff you'd be interested in to at least start the process, to be filled in as we collab on existing world details and/or just plow ahead with questions and answers. Weeeeeeeee! -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Monday, June 16, 2025 3:26:08 PM Central Daylight Time bss via Emerald Flame wrote:
Hellooooooooo!
I'm just getting something out there to get the archives up and running and to organize creating characters for folks hopefully taking part in that.
https://orb.moe/emerald-flame/ has all of the stuff you'd be interested in to at least start the process, to be filled in as we collab on existing world details and/or just plow ahead with questions and answers.
Weeeeeeeee!
Bumping this for player #2's behalf and to note that I forgot to mention initially that the list archives are at https://lists.incorporeal.org/ hyperkitty/list/emerald-flame@lists.incorporeal.org/ if you need to refer to an old post (e.g. replying to a thread like this one which you didn't receive email for). The UI isn't amazing, but it can be helpful in a pinch. Anyway, I've sent some feelers out to look for maybe 1-2 more players, we'll see if anyone bites, but I don't think there's any reason to wait on anything right now. We can start discussing characters and more specifics about where we're starting/what we're doing, which I always like doing collaboratively. So fire away with questions, ideas, etc.! The bare bones of my setting to this point are available at https://orb.moe/etravar/. If you're looking for a quick summary of where in the "high fantasy" scale my head is at, my favorite settings (other than FR, which is a kitchen sink, so little help) include Eberron for its factions and higher magi-tech level and pulp-y stuff, and the 13th Age Dragon Empire for its willingness to break any traditional high fantasy mold it wants to and essentially say "a wizard did it" at scale, and again for its factions. (An aside, I haven't pulled the trigger on a choice on this yet, but I keep thinking about how easy it'd be to include relationship dice in this game.) Let me know what you're thinking/wondering/struggling with, and (especially as an OOC thread) don't worry about the details of anything, let's simply get the ball rolling and see where we end up. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Wednesday, June 18, 2025 8:25:58 AM Central Daylight Time bss via Emerald Flame wrote:
If you're looking for a quick summary of where in the "high fantasy" scale my head is at, my favorite settings (other than FR, which is a kitchen sink, so little help) include Eberron for its factions and higher magi-tech level and pulp-y stuff, and the 13th Age Dragon Empire for its willingness to break any traditional high fantasy mold it wants to and essentially say "a wizard did it" at scale, and again for its factions. (An aside, I haven't pulled the trigger on a choice on this yet, but I keep thinking about how easy it'd be to include relationship dice in this game.)
I went and tried writing it up. I think I like this, let me know what you think but let's include this in character creation? https://orb.moe/cypher/homebrew#relationship-connections I also realized that I should probably point again on the list at character creation options. In lieu of direct lists and whatnot, consider these lists to be fairly representative but not totally inclusive of what you can use in character creation (especially if you have a good unusual concept). List of common fantasy foci: https://callmepartario.github.io/og-csrd/#fantasy-foci List of fantasy species descriptors: https://callmepartario.github.io/og-csrd/#fantasy-species-descriptors Notes on how to model traditional character classes: https://callmepartario.github.io/og-csrd/#fantasy-character-options -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On 6/16/25 15:26, bss via Emerald Flame wrote:
Hellooooooooo!
I'm just getting something out there to get the archives up and running and to organize creating characters for folks hopefully taking part in that.
Hello, I suppose I should get some thoughts down here. I am not sure how much worldbuilding you want us to do in character creation, but I was getting the vibe of a smaller town starting point surrounded by... farmland and then wilderness as a point-of-light thing? I'm thinking of a person trained as a smith or craftsman who has discovered an innate magical ability of some sort, but I don't have more fleshed out than that.
On Monday, June 23, 2025 10:00 AM Mike Bloy via Emerald Flame wrote:
I am not sure how much worldbuilding you want us to do in character creation, but I was getting the vibe of a smaller town starting point surrounded by... farmland and then wilderness as a point-of-light thing?
I'm thinking of a person trained as a smith or craftsman who has discovered an innate magical ability of some sort, but I don't have more fleshed out than that.
That sounds good to me, and as you asked on IRC, I think an early industrial revolution style world where technology and magic have mixed, but things are largely still getting figured out, sounds like a fun setting. Will definitely recommend leaning in on Eberron ideas if that is helpful inspiration as well. As for worldbuilding, two things: first, absolutely go nuts with whatever you want to establish within what we have so far (wrt magitech industrial revolution or the stuff I wrote up on my site (which I will update)). Second, I was thinking it might be helpful for me to start with a scene-setting in-game post that you guys can riff off of when working on characters, I just haven't written it yet. Maybe tomorrowish. But feel free to establish whatever you'd like if you're faster than me. Magitech might also expand the options of Foci, when you get there, so sounds good to me from that perspective as well. Oh, and yes, definitely points of light, that is my general preference as well. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Mon, Jun 23 2025 at 11:02:53 AM -0500, bss via Emerald Flame <emerald-flame@lists.incorporeal.org> wrote:
On Monday, June 23, 2025 10:00 AM Mike Bloy via Emerald Flame wrote:
I'm thinking of a person trained as a smith or craftsman who has discovered an innate magical ability of some sort, but I don't have more fleshed out than that. Will definitely recommend leaning in on Eberron ideas if that is helpful inspiration as well. ... Magitech might also expand the options of Foci, when you get there, so sounds good to me from that perspective as well.
As this idea fleshes out in my head I'm thinking that they're a blacksmith first in the sense of important skilled craftsman who also knows the secret rituals of iron and steel, and second a sorcerer whose ability was perhaps awakened by whatever local new anomaly will kick off the story. As such, I'm unsure if I should go with an Adept with a skills-and-knowledge flavor, or maybe an Explorer with a magic flavor. Ol' Gus appears to have a 'crafter' flavor which may fit the Adept better if you're allowing community content. https://callmepartario.github.io/og-csrd/og-dd.html#flavor-crafter
On Tuesday, June 24, 2025 2:11 PM Mike Bloy via Emerald Flame wrote:
As this idea fleshes out in my head I'm thinking that they're a blacksmith first in the sense of important skilled craftsman who also knows the secret rituals of iron and steel, and second a sorcerer whose ability was perhaps awakened by whatever local new anomaly will kick off the story.
As such, I'm unsure if I should go with an Adept with a skills-and-knowledge flavor, or maybe an Explorer with a magic flavor.
Ol' Gus appears to have a 'crafter' flavor which may fit the Adept better if you're allowing community content. https://callmepartario.github.io/og-csrd/og-dd.html#flavor-crafter
I tend to be good with community stuff as long as I can give it a once-over (and Cypher is easy to mess with and make our own stuff as well if need-be) and yeah, mostly everything there looks good to me. I think I'd start with Adept flavored with crafter, as well, and call it our Artificer. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Monday, June 23, 2025 11:02 AM bss via Emerald Flame wrote:
That sounds good to me, and as you asked on IRC, I think an early industrial revolution style world where technology and magic have mixed, but things are largely still getting figured out, sounds like a fun setting. Will definitely recommend leaning in on Eberron ideas if that is helpful inspiration as well.
More on magitech, mostly just copy and pasting my thoughts from IRC because effort: What I'm thinking (which has been for about a day, so it's not like I have huge design plans) is when in doubt, think Eberron (if that helps), so I'd say something like scabbards and low/no holsters because people didn't bother with gunpowder weapons when they have magic, and I think of mechanical things as at least majority magical or fantastic at their core. The Eberron trope would be the lightning rail where [wizards/artificers did it] and the train is hovering on magical not-magnets and a bound air elemental propels the train cars forward. Cyphers (the items) and artifacts, and just adding flavor to abilities, can cover a lot of the use cases for cool weaponry that is powered by magic. I don't remember off the top of my head if Eberron literally took the "why bother with gunpowder if magic" trajectory but that's how I thought about it. Crossbow bolts are pretty good, wands of fireballs are great if you can get them, why bother with a complicated lateral step in between. [On a schism between magic vs. tech:] I was thinking there is a schism of some sort, maybe not strictly tech vs. magic lines, but something like that. e.g. the druids of the old way vs. the march of magitech. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
Hi there! * bss via Emerald Flame <emerald-flame@lists.incorporeal.org> [250625 04:07]:
What I'm thinking (which has been for about a day, so it's not like I have huge design plans) is when in doubt, think Eberron (if that helps), so I'd say something like scabbards and low/no holsters because people didn't bother with gunpowder weapons when they have magic, and I think of mechanical things as at least majority magical or fantastic at their core. The Eberron trope would be the lightning rail where [wizards/artificers did it] and the train is hovering on magical not-magnets and a bound air elemental propels the train cars forward. Cyphers (the items) and artifacts, and just adding flavor to abilities, can cover a lot of the use cases for cool weaponry that is powered by magic. I don't remember off the top of my head if Eberron literally took the "why bother with gunpowder if magic" trajectory but that's how I thought about it. Crossbow bolts are pretty good, wands of fireballs are great if you can get them, why bother with a complicated lateral step in between.
Rolling with this I thought of my character being a part of some sort of guild, that hunts (magical?) monsters for this 'industrial' usage. I'd go with a warrior type that hunts monsters. Somehow thought they are a bit at odds with their guild and teachers, maybe there is something going on that is quite iffy... If establishing these 'factions' do not fit the setting you have envisioned we will find something else. I had a couple of rounds clicking through the cypher system character generator tool on the MCG site and this will be my first time playing a cypher system so thanks in advance for being patient with me :) Thanks for having me in your game group, I am looking forward playing with you all! -- May you be peaceful, may you live in safety, may you be free from suffering, and may you live with ease.
On Wednesday, June 25, 2025 1:55 AM Christian Kellermann via Emerald Flame wrote:
Rolling with this I thought of my character being a part of some sort of guild, that hunts (magical?) monsters for this 'industrial' usage. I'd go with a warrior type that hunts monsters. Somehow thought they are a bit at odds with their guild and teachers, maybe there is something going on that is quite iffy...
If establishing these 'factions' do not fit the setting you have envisioned we will find something else.
I think that idea is great. It looks like some factions are starting to become apparent, which is good, since that'll dovetail nicely with the homebrew relationships and the character arcs. Factions I see so far: * The Grand Druid - an unorganized, distributed order of druid circles, aligned with Etra (as they know it/perceive it, anyway) over magitech * [Hunter/Harvester Guild Name] - as above * more major guilds/houses - they have cornered a particular market, perhaps * some kind of Holy Order type * a dungeon delver group of Indiana Joneses types * demon/devil faction?
I had a couple of rounds clicking through the cypher system character generator tool on the MCG site and this will be my first time playing a cypher system so thanks in advance for being patient with me :)
Yup, no worries, and that reminds me that I don't think I wrote up anything specific about character creation yet, so a couple things for everyone to take note of as you're going through the book and/or MCG tools site and/or Old Gus, etc. resources: The strongest resources are the core book/tools/CSRD/OG-CSRD and Godforsaken, with plenty of other options available --- like I said elsewhere in the chain, I am usually good with anything once I review it. Those sources also have ideas on how to model traditional fantasy classes in Cypher System, use those if you need ideas. The Old Gus CSRD and Godforsaken have ideas on fantasy Foci, but with the magitech element, I think the list expands even further. That list is almost certainly good, and you can probably bend most other Foci out there to be magitech if you want, just ask. We haven't talked about species yet but I like species in my fantasy games, which Cypher System supports by allowing for *two* Descriptors --- either two personality trait Descriptors (for humans) or one species Descriptor and one personality trait Descriptor. Again, the primary resources are a good starting point, but I am open to other stuff and open to fresh ideas --- Descriptors are pretty easy to homebrew; anyway, be sure to pick two. I linked to the Relationship Connections homebrew module before, but here it is again, there is a step at character creation and this will help put shape around what factions can be good for: https://orb.moe/cypher/homebrew#relationship-connections Similar to the Relationship Connections, start thinking about your Character Arcs --- these are more like quests in scope, so you might define an essentially permanent relationship to a guild and then start down an arc for your PC related to that guild which will have a beginning, middle, and end, and pick up more arcs in the journey. Oh yeah, and one last thing on the factions, I am good with tensions between PCs due to their backgrounds and factions, but please remember that in the end we still need this to function as a game, lol. An uneasy truce between the old world druid and the artificer, with some snipping and "see why your way is bad?" pokes? Totally cool. Conflict rising to the level where the party's path is always at odds with itself internally? Dysfunctional. I think everyone here is pretty experienced on how not to biff this, but I thought I'd mention it. =)
Thanks for having me in your game group, I am looking forward playing with you all!
Thanks for joining, it should be fun! -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Wednesday, June 25, 2025 8:14 AM bss via Emerald Flame wrote:
Factions I see so far:
* The Grand Druid - an unorganized, distributed order of druid circles, aligned with Etra (as they know it/perceive it, anyway) over magitech
Come to think of it this should probably have some kind of faction-style name rather than an Icon-style name, for consistency, but you all get the idea. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
More world stuff: Mike is working on a third-person narrative post to introduce his character. As part of that, he's working on backstory and is going to provide some character relationship + "vague details" of what's going on in the area; as I mentioned in the organizing info, I like this kind of approach to building up the world based on everyone's inputs and ideas and riffing on it all, so this is pretty much perfect by my book and I encourage it for everyone as you're thinking about characters, and we'll keep that same approach as we play. The other thing I'm adding for this post is first, I figured I'd give him a name of the place to start with at least, which is Locke, in the region of Mystvil, part of south Trezuria, and second, I took a crack at making a region map, without much detail so far. I have one foot out the door so I'm just going to attach it for now and I can organize better later. Keep the ideas and character stuff coming, I'm happy we're going at a pretty good clip on this! -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
Some general thoughts I had that didn't apply to only one specific character, from when I was reviewing what's out there in the MCG tools now: Equipment! I haven't talked about price tiers vs. gold at all yet, have I? I'm up for whatever the group would prefer. Counting gold is obviously a big component of games the old way, but becomes less important as people turn up the "narrative" slider, and yet it can still be fun to keep track of in elfgames. I'm good either way you want to do it. It looks like Murph went with the price tiers approach, which is fine by me. You can get a sense of equipment lists in general, and how they relate to book starting equipment of e.g. "two expensive items, etc.", here: https://callmepartario.github.io/og-csrd/#medieval-fantasy-equipment. (And of course they will be more fantastic with the magitech element). Anyway, let me know what you're feeling interested in. Cyphers and their framing: the fantasy genre is great because basically anything is plausible as a physical magic item, rather than having to constrain your cyphers or their concepts to manifest vs. subtle and so on. The builder gives you some starting cyphers randomly; feel free to frame these in terms of traditional fantasy game naming structures (it's not a Burst of Speed Cypher, it's a /potion of speed/ or something). Many types of cyphers are probably totally fine, especially with the "...in a fantasy world" filter applied, but let me know if you have any questions. The Connections section of the sheet seems like as good a place as any to put the Relationships we've been talking about so far. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
The Connections section doesn't appear to store line breaks, so I parked Relationships as the last item under Background. Cypher wise, I've been thinking that I'd theme most of Nia's cyphers as some emerging magical abilities (she touches an object and infuses it with its effect or some such). Not super important, but it always seemed odd to me to have a rotating cast of objects that just show up. But then again, elves... demons... magic I mean, Nia has a Hellfire Slug that I re-themed as an arrow, and that seems like a fun form factor. I dunno, there's lots to hand wave - and if there is a particular cypher that needs to be an object, just let me know.
On Friday, June 27, 2025 7:48 PM via Emerald Flame wrote:
The Connections section doesn't appear to store line breaks, so I parked Relationships as the last item under Background.
Bummer, but that sounds like a good plan B.
Cypher wise, I've been thinking that I'd theme most of Nia's cyphers as some emerging magical abilities (she touches an object and infuses it with its effect or some such). Not super important, but it always seemed odd to me to have a rotating cast of objects that just show up.
I'm good with your approach, as below, but for the sake of the other newer folks, the idea is that you get cyphers randomly throughout the game, but still have a limit, the motivation being a player incentive to use them rather than hoard them. So ti does indeed take some handwaving when you are limited to 3 cyphers and could carry around a pack full of scrolls and potions, but don't, for some reason. I like the Volatility house rule for handling excess cyphers: https://callmepartario.github.io/og-csrd/#optional-rule-exceeding-cypher-lim... ...which I hadn't mentioned before but am planning on using for our game. With it, you can carry more cyphers but going over your limit is kind of like a magical strain and makes GM intrusions more likely.
But then again, elves... demons... magic
I mean, Nia has a Hellfire Slug that I re-themed as an arrow, and that seems like a fun form factor.
I dunno, there's lots to hand wave - and if there is a particular cypher that needs to be an object, just let me know.
Definitely nothing that needs it, was jjust thinking of traditional D&D-style framing of cyphers, if anyone was wondering of a way to handle them. Treating them all as weirdly-occurring intrinsic magic is fine too, like we were saying on IRC, that's essentially how the wild mage uses cyphers to model magical chaos. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
Re: equipment. I’d started out with the price categories, but am happy to switch to gold if that is the plan. If we go that route, I sort of imagine Nia will have her slate of purchased gear and any leftover cash will be in coins that came from an ancient elven civilization. These coins may or may not still have value. I’m sort of imagining her living on whatever supplies still exist at the temple, and then stuffing what she can into a bag on her way out. First steps/ connections: I think Nia would first seek out the Druids to at least let them know that she is abandoning the temple at Oron-yána. Hopefully the Druids will look out for it, but maybe not. Second, Nia would head to Broikae/ Locke to seek out anyone who had a clear look at the blue/green explosion. She would purposefully seek out Gegren the smith, as he’s about the only person there she would have interacted with. Third, if Nia had previously encountered Asal while they were hunting she might seek them out to see if they saw the blue light and had a better idea of where it impacted. Nia was far off and experienced the shockwave more than she tracked where it first hit.
On Sunday, June 29, 2025 9:07 PM via Emerald Flame wrote:
Re: equipment. I’d started out with the price categories, but am happy to switch to gold if that is the plan.
I think the price categories are simpler, but gold has some kind of tangible quality to it that "gems and coins worth an expensive item for each of you" does not. But your chioce in the end, some people don't care about dealing with the bookkeeping. (For whatever it's worth, I like it, but I'm not the one who has to put up with the decision.) -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Wednesday, June 25, 2025 8:14 AM bss via Emerald Flame wrote:
Factions I see so far:
The Wild Court - a senior council of high druids meeting to discuss the otherwise informal organization of the druids of Etra in all her forms. They have tasked themselves with maintaining nature's place in the world, to varying degrees of conceptual purity and resistance against civilization. The highest of all druid circles, at the top of the order, is the Grand Druid, whose objectives remain unclear. The Everred Guild - a league dedicated to those who hunt and track monsters and creatures for profit and renown. There is no particular hierarchy in the guild across Trezuria, so the local house can vary widely in terms of its approach towards conservation, respect for nature, and embrace of profit, ranging from benevolent sportsmen and women to those engaging in outright bloodsport. House Magissa - an extended family of half-elves seeking to be exclusive wielders of forgotten magic and lost rituals. Their reach extends to being the sole source of some of the continent's most important wards, and running the network of /sending stones/ that hastens communication throughout. The Celestial Order - a hierarchical structure under which the worship of the most common good-aligned deities is furthered, the Celestial Order also recruits and trains a large number of paladins and clerics, devoted to their deity but also acting in the interest of the wide order. They have recently undergone a philosophical transformation from the top of the order, and no longer favor tradition at the expense of recognizing magitech's growing influence on the world. The Burclynth Company - a moderately-sized group of treasure hunters and dungeon delvers, the members of the Burclynth company specialize in the unearthing of lost relics and history of ages past. They work for collectors of unique curios, powerful artifacts, and the like, but in the process have amassed more pieces and knowledge from lost civilizations than any other group, with the exception of House Magissa's ritual archive in that specific field. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Wednesday, June 25, 2025 1:55 AM Christian Kellermann via Emerald Flame wrote:
I had a couple of rounds clicking through the cypher system character generator tool on the MCG site and this will be my first time playing a cypher system so thanks in advance for being patient with me :)
Oh yeah, this and Mike made me realize I should make a campaign in the MCG tool site. I won't assume everyone uses the same email for everything (I don't), so if you want to be on the campaign member list, reply on/off-list with the address I should send an invite to. That way we can have a (hopefully) canonical place for our sheets, in the event we need to look something up in a pinch. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Mon, Jun 16 2025 at 03:26:08 PM -0500, bss via Emerald Flame <emerald-flame@lists.incorporeal.org> wrote:
Hellooooooooo!
At BSS's request, I created a wiki space for emerald flame at https://wiki.tacobunny.org/emeraldflame:start The wiki registration is locked down, so if you want edit access message me with the address I should send an initial password to, and a preferred username.
On Monday, June 30, 2025 6:55 PM Mike Bloy via Emerald Flame wrote:
At BSS's request, I created a wiki space for emerald flame at
We have been discussing many establishing elements for the start of the game and the characters here on the mailing list, and obviously the day to day posting will happen here as well, but I figure as we progress through stories and quests, it'll be good to have a more reference material-style archive of important elements of the game (rather than having to search our email for everything). It'll also be a good place for keeping personal journals/notes, maps, and the like. In other news, it sounds like we'll have our fourth and final starting character introduced and built soon, so I will be setting the scene here in a couple days, probably. We can figure out some character elements and background bits as we go, of course, but please let me know if anything is needed from me, especially with the factions and relationship connections --- and on that subject, be aware that I renamed "neutral" to "conflicted", to capture (hopefully) that relationships are never mundane (and to match 13th Age-style framing). -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Monday, June 30, 2025 11:30 PM bss via Emerald Flame wrote:
In other news, it sounds like we'll have our fourth and final starting character introduced and built soon, so I will be setting the scene here in a couple days, probably. We can figure out some character elements and background bits as we go, of course, but please let me know if anything is needed from me, especially with the factions and relationship connections --- and on that subject, be aware that I renamed "neutral" to "conflicted", to capture (hopefully) that relationships are never mundane (and to match 13th Age-style framing).
I'm going to start a new thread for starting up in Locke, coming once I can finish (over lunch? maybe not?). All the characters exist in the MCG tools, which is great, I will try to review and come in with final comments soon --- again, hopefully --- so if there's stuff you're still working on, let me know. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
Looks like we have intros for all the characters, I will try to get a chance later tonight to review the state of everyone's builder characters; I think the major thing for everyone was making sure we had relationship points buttoned down so that we could start rolling that as we go deeper into Locke. Now's a great time for final touches. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
On Tuesday, July 8, 2025 7:33 PM bss via Emerald Flame wrote:
Looks like we have intros for all the characters, I will try to get a chance later tonight to review the state of everyone's builder characters; I think the major thing for everyone was making sure we had relationship points buttoned down so that we could start rolling that as we go deeper into Locke. Now's a great time for final touches.
My summary of stuff still to fill out before we are done-done with chargen (all based on what I see in the builder, to have a solid reference point going forward): Everyone --- * Arc stuff. I called it out for each character, below, and then added this foreword realizing that the builder must not prompt you for this as it's not an official rules/mechanic thing, and might not even give you a good place to put it? Seems like another thing to write in to the Background section. I like putting an arc to paper right away as it helps both of us get a feel for where the character's individual motivation may lie. * It looks to me that the builder successfully did the builder things and made characters with no obvious errors, so yay. I think we're ready to continue with Locke, just specifically mentioning that I would like to do the first relationship connection roll soon here to get some dice guidance on the story, so filling in those sections is the one big thing for most of the characters. * To highlight it for everyone else, Nia's relationship points in the Background section is exactly what I was thinking for how to do relationships (and how to capture them on the sheet). Nia (Murph) --- * I didn't see a Character Arc anywhere, it would be good to call out what you think is your character's current narrative outside of the goings-on of the group. Asal (Christian) --- * You should pick a second descriptor; reminder that it's either a second personality descriptor if Asal is human, or a species descriptor if not. * Asal should pick an Arc, same note as above. * Ditto for relationships. Maybe not the vibe you're going for, but for some reason I get the sense of positive relationship with the Burclynth Company due to the explorer and decipher bits. * If you need more factions, feel free to write up a prototype and I'll work with it. Dax (Ozzyie) --- * Arc, same note again. * Relationship points need some filling out and coding; I think elsewhere I surmised the family business as House Magissa-related --- you could go with that or your own direction with existing or new factions, either way you need to allocate two more points. Gegren (Mike) --- * Arc and relationships, notes as above about both. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
[OOC: I've added Nia's character arc to the Background section of her Character Builder sheet: "CHARACTER ARC Repay a Debt: Bækarethian, the kindly old bowyer at Oron-yána was an ally to Nia when she first arrived. The ancient elf used to muse about how he wanted his bones to lie 'under the waters of his ancestors, Lac Duöme.' Nia never forgot. She'd promised herself that she would fulfill her friend's last wish. But she will need to gain entrance to the lower burial chambers (sealed by colossal amounts of stone), disinter the bowyer's remains, and transport him the many leagues to his final rest."]
On Friday 11 July 2025 02:08:38 AM (-05:00), bss via Emerald Flame wrote:
Gegren (Mike) --- * Arc and relationships, notes as above about both.
Relationships -------------------- - -2 pts: House Magissa - Gegren has probably come to the attention of the House as a "natural" who is not dependent on the House for access to learning - -1 pt: The Evrred Guild - Some of the guilds more zealous members probably consider Gegren a monster not - 1 pt: The Burclynth Company - Gegren has probably made some useful equipment or gadgets for members in the past. Character Arc -------------------- Recover from a Wound (or Trauma): This sudden transformation into the appearance of a demon, combined with new powers that Gegren is just starting to understand, has taken a mental toll as well as any physical aspects of transformation. He'll need to integrate his new appearance and powers, and at least reconcile and attempt to control his new temper, before he'll be fully healed. -- Mike | he/him
Relationship points (There wasn't a good way to enter it in the sheet, I tried with "---------------------- and ------------------------", so here's the details.. 2 points: Threads of Fate is the Crestfall's family and their business (mostly dealing in low cost magic items, specializing in clothing). House Magissa-related sounds fine. Most sold product are dimensional pockets for a modest cost. 1 point: Worked with Gabriella Cendrillion, young woman of a noble family. He awkwardly flirted with her, but nothing became of it, they are friends. The family generally would not remember him. More story telling... The Cendriollion family is in charge of grooming and raising the Talon (elite guards used by noble folk), Dax's family's dimensional pockets which along with Gegren are specially made to create weapons what fold into handkerchiefs for the Talon (as conceal carry) 1 point: Yalan, Elf warden where the Ancient Library of Penstanishuri'a found in ruins located underground in the <<name of woods that falls at least partly under elven control - lacking knowledge of world I just wrote Locke Woods, but probably could be better>> is located - he provides insights to the elf warden who benefits from that So for rolling relationship stuff, how do I do that with, some thing with dr_botzo? Visiting Gegren with his family's components to making those concealed weapons. I'm assuming Dax ends up tagging along with Gegren to investigate this mysterious object from the sky? On Saturday, July 12, 2025 at 08:37:21 PM CDT, Mike Bloy via Emerald Flame <emerald-flame@lists.incorporeal.org> wrote: On Friday 11 July 2025 02:08:38 AM (-05:00), bss via Emerald Flame wrote:
Gegren (Mike) --- * Arc and relationships, notes as above about both.
Relationships -------------------- - -2 pts: House Magissa - Gegren has probably come to the attention of the House as a "natural" who is not dependent on the House for access to learning - -1 pt: The Evrred Guild - Some of the guilds more zealous members probably consider Gegren a monster not - 1 pt: The Burclynth Company - Gegren has probably made some useful equipment or gadgets for members in the past. Character Arc -------------------- Recover from a Wound (or Trauma): This sudden transformation into the appearance of a demon, combined with new powers that Gegren is just starting to understand, has taken a mental toll as well as any physical aspects of transformation. He'll need to integrate his new appearance and powers, and at least reconcile and attempt to control his new temper, before he'll be fully healed. -- Mike | he/him _______________________________________________ Emerald Flame mailing list -- emerald-flame@lists.incorporeal.org To unsubscribe send an email to emerald-flame-leave@lists.incorporeal.org
On Wednesday, July 16, 2025 3:06 PM Stuck Ey via Emerald Flame wrote:
Relationship points (There wasn't a good way to enter it in the sheet, I tried with "---------------------- and ------------------------", so here's the details..
Somehow Murph figured out the magic, if you can see the source of his, that might be the way to do it.
2 points: Threads of Fate is the Crestfall's family and their business (mostly dealing in low cost magic items, specializing in clothing). House Magissa-related sounds fine. Most sold product are dimensional pockets for a modest cost. 1 point: Worked with Gabriella Cendrillion, young woman of a noble family. He awkwardly flirted with her, but nothing became of it, they are friends. The family generally would not remember him. More story telling... The Cendriollion family is in charge of grooming and raising the Talon (elite guards used by noble folk), Dax's family's dimensional pockets which along with Gegren are specially made to create weapons what fold into handkerchiefs for the Talon (as conceal carry) 1 point: Yalan, Elf warden where the Ancient Library of Penstanishuri'a found in ruins located underground in the <<name of woods that falls at least partly under elven control - lacking knowledge of world I just wrote Locke Woods, but probably could be better>> is located - he provides insights to the elf warden who benefits from that
I like the hooks here, but I would expand the scope of Yalan a bit. The idea (which I am absolutely definitely 100% /not/ stealing from 13th Age) is that, by spending your relationship connection point/benny/however-you-think-of-it, you have a way to hook any problem, event, or scene back to your backstory, with the relationship as the avenue to do so, and get a nice little boost from the 1 XP spend. This can be via association with an organization, a momentary glimpse of inspiration, a flashback to relevant information, agents of the organization showing up in an opportune moment, magical spirits guiding your roll, magic stuff in general, etc.. For example, it might not make sense for Yalan, the individual, to be able at any point in time to help you out (unless he is one of the most prominent magical entities in the world, or an exceptional source of inspiration and ability in all things), but if you think he would be a good representative for a new/existing faction (for example, the Burclynth Company, or perhaps an elven court) that would reasonably have its fingers in a lot of pies, then you can use that relationship at any point and back your way into the rationale. House Magissa sounds good for the family business, and perhaps House Cendrillion is a new faction, reaching as far as you said and perhaps even farther across Trezuria.
So for rolling relationship stuff, how do I do that with, some thing with dr_botzo?
You can, if you prefer, or need a dice bot in a pinch. Unless it seems like there are severe shenanigans going on, I'm also content for you to just roll them however you'd like and report back. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB
participants (5)
-
bss -
Christian Kellermann -
Mike Bloy -
murphzero@gmail.com -
Stuck Ey