On Wednesday, August 20, 2025 11:16 AM Mike Bloy via Emerald Flame wrote:
While Nia is doing that Gegren would spend some time getting the chamber illuminated and moving a torch around so we could see nooks and crannies from where we are. When she gets back, I'd absolutely hedge magic a rope and grapple over to some likely anchor on the far side of the chasm.
[Hedge Magic to set a grapple beats a difficulty 6 task. (d20=18)]
[Assuming that is a good enough roll to set a simple grapple] Nia's rope catches firmly into a bit of sculpture on the other side of the chasm, and some experimental tugs indicate it's pretty firmly anchored.
[Yeah, I think between all of that and Nia's efforts, it's fair to say you have a stable and effective means to cross the chasm, no other rolls needed from anyone.] The other side of the chasm appears to be the remainder of the cathedral-like room you entered, split in a rough fashion from top to bottom that caused the chasm you just crossed. Aside from a trivial amount of rock, stone, and etc. that is missing on the edges of break, everything of the chamber appears to still be present, as if something snapped the chamber in two. You can also see now [because I forgot to mention] that the chasm continues past the boundary of the chamber walls for some distance, beyond the reach of your light. You all also realize now that this side of the chasm appears to be on a bit of a slant, perhaps 10 or 15 degrees down from the chasm, furthering the sense that it's as if this part of the chamber has sunken. On this side, you can take a closer look at what remains of the cathedral. Anyone with a history background might be able to make some sense of the markings and era, but the notion of this being a place of some worship is strong throughout the chamber. The cathedral continues on, still angled on that slight descent, into a corridor that snakes into chambers still to explore. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB