Hi there! * bss via Emerald Flame <emerald-flame@lists.incorporeal.org> [250625 04:07]:
What I'm thinking (which has been for about a day, so it's not like I have huge design plans) is when in doubt, think Eberron (if that helps), so I'd say something like scabbards and low/no holsters because people didn't bother with gunpowder weapons when they have magic, and I think of mechanical things as at least majority magical or fantastic at their core. The Eberron trope would be the lightning rail where [wizards/artificers did it] and the train is hovering on magical not-magnets and a bound air elemental propels the train cars forward. Cyphers (the items) and artifacts, and just adding flavor to abilities, can cover a lot of the use cases for cool weaponry that is powered by magic. I don't remember off the top of my head if Eberron literally took the "why bother with gunpowder if magic" trajectory but that's how I thought about it. Crossbow bolts are pretty good, wands of fireballs are great if you can get them, why bother with a complicated lateral step in between.
Rolling with this I thought of my character being a part of some sort of guild, that hunts (magical?) monsters for this 'industrial' usage. I'd go with a warrior type that hunts monsters. Somehow thought they are a bit at odds with their guild and teachers, maybe there is something going on that is quite iffy... If establishing these 'factions' do not fit the setting you have envisioned we will find something else. I had a couple of rounds clicking through the cypher system character generator tool on the MCG site and this will be my first time playing a cypher system so thanks in advance for being patient with me :) Thanks for having me in your game group, I am looking forward playing with you all! -- May you be peaceful, may you live in safety, may you be free from suffering, and may you live with ease.