On Friday, June 27, 2025 7:48 PM via Emerald Flame wrote:
The Connections section doesn't appear to store line breaks, so I parked Relationships as the last item under Background.
Bummer, but that sounds like a good plan B.
Cypher wise, I've been thinking that I'd theme most of Nia's cyphers as some emerging magical abilities (she touches an object and infuses it with its effect or some such). Not super important, but it always seemed odd to me to have a rotating cast of objects that just show up.
I'm good with your approach, as below, but for the sake of the other newer folks, the idea is that you get cyphers randomly throughout the game, but still have a limit, the motivation being a player incentive to use them rather than hoard them. So ti does indeed take some handwaving when you are limited to 3 cyphers and could carry around a pack full of scrolls and potions, but don't, for some reason. I like the Volatility house rule for handling excess cyphers: https://callmepartario.github.io/og-csrd/#optional-rule-exceeding-cypher-lim... ...which I hadn't mentioned before but am planning on using for our game. With it, you can carry more cyphers but going over your limit is kind of like a magical strain and makes GM intrusions more likely.
But then again, elves... demons... magic
I mean, Nia has a Hellfire Slug that I re-themed as an arrow, and that seems like a fun form factor.
I dunno, there's lots to hand wave - and if there is a particular cypher that needs to be an object, just let me know.
Definitely nothing that needs it, was jjust thinking of traditional D&D-style framing of cyphers, if anyone was wondering of a way to handle them. Treating them all as weirdly-occurring intrinsic magic is fine too, like we were saying on IRC, that's essentially how the wild mage uses cyphers to model magical chaos. -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB