On Wednesday, January 28, 2026 8:55 AM Stuck Ey via Emerald Flame wrote:
How many people is a "party's" worth - ballpark? Dax would want to head for the forest on foot, hiding spot to spot, moving in shadows, and tele-skipping if others are up for it. Otherwise just observing the attire worn by those here. If we do hide by the skiffs, look to see if there are any documents in them.
Another party of five, looking like a more... academic team than those who went down into the depths. If you'd like to move now when you get up there, that sounds like a difficulty 4 Speed task to me. On Sunday, February 1, 2026 1:34 PM via Emerald Flame wrote:
Nia is pretty good at stealth, so she will try to make her way to the skiffs without being seen. Specialized in Stealth plus a level of effort would make a difficulty 3 task into an automatic success (barring any random weirdness). Level of effort will cost her plenty, but she's thinking this move has to work.
Yup, sounds good re: the attempt, and Far Stepping over does seem like an option for those who are all magic-y. On Sunday, February 1, 2026 6:40 PM Stuck Ey via Emerald Flame wrote:
Is operating a skiff something that we know how to do? Do we know how to disable them? How many skiffs are there? Maybe we can take more than one and/or disable some of them.
They're meant to be driven but are a little bit magical, so I'd say difficulty 1 Intellect to figure out how to start them, nullified by any magical background. And you could share duties there, so I don't think that'll be a problem. Driving them, especially through a forest, is going to be fine if you're going at a safe pace, but difficulty 4 Speed if you're trying to zip through the forest in a jiffy. Disabling them is interesting. That's more like a difficulty 3 Intellect task with some kind of magical background/skill being a requisite. On Tuesday, February 3, 2026 10:51 AM via Emerald Flame wrote:
Nia has the Confounding ability, which means she can be treated as trained in any one skill between recoveries. So she can be trained in either using OR sabotaging skiffs. So she could pick one of those to have a better shot at it.]
If the skiffs are close together, it might be possible to start a few and send them off unmanned so they crash, or at least are hard to reach before we make the tree line.
And to that end, that sounds like a good approach to know how to sabotage these things. Your obvious sabotage also sounds pretty viable, haha. [Phew, I'm catching up on many things after some meta-downtime in my head.] -- bss (Brian S. Stephan) | https://bss.zone/ | GPG: 0x80895FCB